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Gaslands

Post-Apocalyptic Vehicular Mayhem

Tag: Vision

Retrospecting

Posted on July 9, 2018January 28, 2020 By Mike

While my glorious victory at UKGE is fresh in my mind, I hope you’ll excuse a moment of slightly self-congratulatory… Read more Retrospecting

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Design Principles

Posted on October 1, 2015January 6, 2018 By Mike

To keep me focussed, and to help resolve difficult design decisions down the line, I here present the Gasland design… Read more Design Principles

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Vision Statement

Posted on September 28, 2015January 6, 2018 By Mike

All good things need a clear vision.  I have one for Gasland, but I wanted to write it down, so… Read more Vision Statement

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Definition of Success

Posted on September 23, 2015January 6, 2018 By Mike

I think that the re-invention of classic GW games is a bit of a thing right now. The people who… Read more Definition of Success

Minimum Viable Game

Posted on September 23, 2015January 6, 2018 By Mike

In my day job, I work for a software startup. There is a concept in The Lean Startup by Eric Ries,… Read more Minimum Viable Game

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Ludography

Posted on September 20, 2015January 6, 2018 By Mike

As a bit of fun, here’s a more-or-less complete list of all of the games that I have made reference… Read more Ludography

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Videography

Posted on September 20, 2015January 6, 2018 By Mike

Here’s the video games that have had some impact on Gaslands…

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Filmography

Posted on September 20, 2015January 6, 2018 By Mike

As I steep myself in post-apocalyptic car combat, here’s the films that inspire me.

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UK Games Expo 2018 – Winner, Judges' Choice, Best New Miniature Rules UK Games Expo 2018 – Winner, People's Choice, Best New Miniature Rules
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