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Gaslands

Post-Apocalyptic Vehicular Mayhem

Tag: Vision

Retrospecting

Posted on July 9, 2018January 28, 2020 by Mike

While my glorious victory at UKGE is fresh in my mind, I hope you’ll excuse a moment of slightly self-congratulatory… Read more Retrospecting

Design Principles

Posted on October 1, 2015January 6, 2018 by Mike

To keep me focussed, and to help resolve difficult design decisions down the line, I here present the Gasland design… Read more Design Principles

Vision Statement

Posted on September 28, 2015January 6, 2018 by Mike

All good things need a clear vision.  I have one for Gasland, but I wanted to write it down, so… Read more Vision Statement

Definition of Success

Posted on September 23, 2015January 6, 2018 by Mike

I think that the re-invention of classic GW games is a bit of a thing right now. The people who… Read more Definition of Success

Minimum Viable Game

Posted on September 23, 2015January 6, 2018 by Mike

In my day job, I work for a software startup. There is a concept in The Lean Startup by Eric Ries,… Read more Minimum Viable Game

Ludography

Posted on September 20, 2015January 6, 2018 by Mike

As a bit of fun, here’s a more-or-less complete list of all of the games that I have made reference… Read more Ludography

Videography

Posted on September 20, 2015January 6, 2018 by Mike

Here’s the video games that have had some impact on Gaslands…

Filmography

Posted on September 20, 2015January 6, 2018 by Mike

As I steep myself in post-apocalyptic car combat, here’s the films that inspire me.

UK Games Expo 2018 – Winner, Judges' Choice, Best New Miniature Rules UK Games Expo 2018 – Winner, People's Choice, Best New Miniature Rules
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