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Gaslands

Post-Apocalyptic Vehicular Mayhem

Tag: Game Design

R&D: Evades

Posted on January 8, 2022January 8, 2022 by Mike

The Evade rule in Gaslands is sort of a joke. It’s there to ensure that both players are involved in… Read more R&D: Evades

R&D: Wipeouts

Posted on December 11, 2021December 11, 2021 by Mike

Because I’m an eternal tinkerer, I’ve been messing about with some of the areas of Gaslands: Refuelled that I’m still… Read more R&D: Wipeouts

What’s Changed In Refuelled?

Posted on September 19, 2019September 21, 2019 by Mike

Gaslands: Refuelled is the new expanded and revised edition of the Gaslands, incorporating everything we have heard from the players… Read more What’s Changed In Refuelled?

Gaslands in Penny Arcade!

Posted on July 22, 2019July 22, 2019 by Mike

Well, this is an awesome surprise! I’m also delighted that the strip, and Tycho’s accompanying blog post, pick up on… Read more Gaslands in Penny Arcade!

Learning from Demoing

Posted on May 28, 2019May 28, 2019 by Mike

I’ve probably demoed Gaslands to two hundred people at this point. After demoing the game that many times, you get… Read more Learning from Demoing

Keywords

Posted on April 17, 2019April 17, 2019 by Mike

Prior to having Gaslands out in the public domain, my rules writing was obsessed with keywords. This was rooted in… Read more Keywords

Rules Are Code, But Players Are Not Computers

Posted on April 10, 2019April 10, 2019 by Mike

Probably the biggest mistake I made in the text of Gaslands was treating the players like computers. Re-editing the rulebook… Read more Rules Are Code, But Players Are Not Computers

Progressive Sophistication

Posted on March 28, 2019March 28, 2019 by Mike

I was lucky enough to have both Gav Thorpe (clang!) and Andy Chambers (clang!) look over an early version of… Read more Progressive Sophistication

Editing Wargames Rules

Posted on March 28, 2019March 28, 2019 by Mike

We recently announced the release of Gaslands: Refuelled, which is a revised and expanded hardback edition of Gaslands. As the… Read more Editing Wargames Rules

Crossover Appeal

Posted on August 7, 2018August 7, 2018 by Mike

As I’ve said, I had a blast at UK Games Expo 2018. Interestingly, for someone that has really only been… Read more Crossover Appeal

Retrospecting

Posted on July 9, 2018January 28, 2020 by Mike

While my glorious victory at UKGE is fresh in my mind, I hope you’ll excuse a moment of slightly self-congratulatory… Read more Retrospecting

Playtesting Tabletop Games

Posted on January 1, 2018August 5, 2020 by Mike

Gaslands went through 18 months of playtesting before I handed it over to Osprey. Partly, this was because the publishing… Read more Playtesting Tabletop Games

Collision Physics

Posted on December 15, 2017January 6, 2018 by Mike

Gaslands is a tabletop wargame in which heavily-armed vehicles career dangerous into either other, and high-speed collisions are virtually guaranteed.

Designing Around The Problem 2

Posted on October 9, 2017September 21, 2018 by Mike

Designing Gaslands is a voyage of discovery for me as a games designer. This blog is a way for me… Read more Designing Around The Problem 2

Gaslands: The Dice Game

Posted on October 9, 2017June 19, 2018 by Mike

In November 2015, I was thinking about the about the skid dice. I knew I wanted to manufacture and sell… Read more Gaslands: The Dice Game

Why Have Factions?

Posted on August 19, 2016January 6, 2018 by Mike

When I came to write Gaslands, I had just finished Hobgoblin. Hobgoblin is a flexible, setting-less miniature wargaming rules system… Read more Why Have Factions?

How Fluffy?

Posted on April 29, 2016January 6, 2018 by Mike

There are games that exist in an existing fictional property, such as Star Wars or Tolkien. There are games that… Read more How Fluffy?

Progression Systems

Posted on April 18, 2016June 5, 2018 by Mike

After a couple of false starts, the campaign and progression system for Gaslands is finally released in an “alpha” version,… Read more Progression Systems

Designing Around The Problem

Posted on February 15, 2016September 21, 2018 by Mike

I don’t know anything about designing games. I’m making it up. That being said I know a bit about product… Read more Designing Around The Problem

Keep It Secret, Keep It Safe

Posted on February 8, 2016January 6, 2018 by Mike

I got a question from a friend today: How long were you working on your rulesets before getting playtesters involved?… Read more Keep It Secret, Keep It Safe

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UK Games Expo 2018 – Winner, Judges' Choice, Best New Miniature Rules UK Games Expo 2018 – Winner, People's Choice, Best New Miniature Rules
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