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DMmeepo's Replies

  • in reply to: Collision questions #7741
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    DMmeepo
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    I assumed so because it’s like that with destructible terrain and the twisted metal rule basically says that if a car is wreck during a collision then you remove the wreck, I just wanted to be sure.

    in reply to: Collision questions #7737
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    DMmeepo
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    Thank you. I have a third question if you don’t mind. I wanted to ask about twisted metal rule, specifically would a car continue to move after it collides and wrecks another car or would the movement stop at the impact like with a regular collision?

    in reply to: Measuring and Cover #7559
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    DMmeepo
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    Oh wow did not expect that. Thank you. And thanks for all the help answering rules questions everywhere.

    in reply to: Tank Tracks. How do they work? #7539
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    DMmeepo
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    Got it, thank you.

    in reply to: Shooting and Elevation #7506
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    DMmeepo
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    I can completely see that which is the answer to this question would really influence the terrain I built. I decided to hold off on elevated terrain for now and maybe just add some ramps for now, maybe not even those.

    in reply to: Shooting and Elevation #7480
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    DMmeepo
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    Awesome, good stuff. Thanks a lot guys!

    in reply to: Explain ‘Up and Over’ please #7479
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    DMmeepo
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    This makes so much more sense. I got confused with the last sentence in the rule that says “This vehicle can’t use this ability to ignore another vehicle with the up and over rule”. I wrongly assumed that it wouldn’t be able to go over anything, it didn’t occur to me that it meant it can’t go over a similar vehicle. I’m so glad I’m wrong on this one! Thanks for the answer.

    in reply to: Shooting and Elevation #7474
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    DMmeepo
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    Good advice of course. I’m still waiting for a few bits to come in before starting on making some cars, but in the meantime I have everything I need to start working on terrain. I’m hoping to make a variety of pieces to cover the different options for grounds, weights, destructibles, tall and short. You got any advice on which scenarios would best fit a modular ‘rolling’ highway setup where previous terrain tiles are removed from behind and new tiles are added in front?

    in reply to: Cutting Metal Tips #7454
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    DMmeepo
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    I haven’t tried it but I’ve seen some people use a shop vacuum, attaching the head/nozzle to your table, and then grinding right over it so it sucks up the pieces as you work.

    in reply to: Shooting and Elevation #7449
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    DMmeepo
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    Honestly I haven’t even played a single game yet so I’m not ready to house rule anything just yet but I definitely have some ideas for stuff once I get a few games going. Your concerns about the build are all easy to solve, just needs the right dimensions. I’d be more worried about the balance of it’s use for a balanced track, and the rules like shooting. First I want to build a board, some scatter terrain, and some vehicles. I haven’t finished any of it yet lol. But one thing I’m definitely looking forward to is some running highway style scenarios like the war rig ones for example. I thought the overpass might be handy there too but we’ll see.

    in reply to: Shooting and Elevation #7447
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    DMmeepo
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    Thanks for the answers. I’m just getting into the game and building terrain for it and thought it might be a cool design for a few different scenarios, one of the most obvious being a figure 8 death race, but I guess I’ll just stick to ramps or some such. Thanks again!

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