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I assumed so because it’s like that with destructible terrain and the twisted metal rule basically says that if a car is wreck during a collision then you remove the wreck, I just wanted to be sure.
Thank you. I have a third question if you don’t mind. I wanted to ask about twisted metal rule, specifically would a car continue to move after it collides and wrecks another car or would the movement stop at the impact like with a regular collision?
Oh wow did not expect that. Thank you. And thanks for all the help answering rules questions everywhere.
Got it, thank you.
I can completely see that which is the answer to this question would really influence the terrain I built. I decided to hold off on elevated terrain for now and maybe just add some ramps for now, maybe not even those.
Awesome, good stuff. Thanks a lot guys!
This makes so much more sense. I got confused with the last sentence in the rule that says “This vehicle can’t use this ability to ignore another vehicle with the up and over rule”. I wrongly assumed that it wouldn’t be able to go over anything, it didn’t occur to me that it meant it can’t go over a similar vehicle. I’m so glad I’m wrong on this one! Thanks for the answer.
Good advice of course. I’m still waiting for a few bits to come in before starting on making some cars, but in the meantime I have everything I need to start working on terrain. I’m hoping to make a variety of pieces to cover the different options for grounds, weights, destructibles, tall and short. You got any advice on which scenarios would best fit a modular ‘rolling’ highway setup where previous terrain tiles are removed from behind and new tiles are added in front?
I haven’t tried it but I’ve seen some people use a shop vacuum, attaching the head/nozzle to your table, and then grinding right over it so it sucks up the pieces as you work.
Honestly I haven’t even played a single game yet so I’m not ready to house rule anything just yet but I definitely have some ideas for stuff once I get a few games going. Your concerns about the build are all easy to solve, just needs the right dimensions. I’d be more worried about the balance of it’s use for a balanced track, and the rules like shooting. First I want to build a board, some scatter terrain, and some vehicles. I haven’t finished any of it yet lol. But one thing I’m definitely looking forward to is some running highway style scenarios like the war rig ones for example. I thought the overpass might be handy there too but we’ll see.
Thanks for the answers. I’m just getting into the game and building terrain for it and thought it might be a cool design for a few different scenarios, one of the most obvious being a figure 8 death race, but I guess I’ll just stick to ramps or some such. Thanks again!