“State” is a concept from computer science: In computer science, the state of a computer program is a technical term… Read more Game State
To keep me focussed, and to help resolve difficult design decisions down the line, I here present the Gasland design… Read more Design Principles
All good things need a clear vision. I have one for Gasland, but I wanted to write it down, so… Read more Vision Statement
As a kid, we played Warhammer Quest, Necromunda, Bloodbowl and Gorkamorka. We played these games more than the big battle… Read more Jump-Starting The XP System
Gaslands was initially written with much the same design principles as Axles And Alloys*: a madcap and explosive car chase… Read more The Campaign System
I have been high-fiving the 15-year-old me all week, ever since I signed the contracts with Osprey to publish my… Read more Gaslands to be published by OSPREY!
“I’d really like to do a sort of car combat game”, said my good friend John Brindley. We were stood… Read more Beginnings…
I think that the re-invention of classic GW games is a bit of a thing right now. The people who… Read more Definition of Success
In my day job, I work for a software startup. There is a concept in The Lean Startup by Eric Ries,… Read more Minimum Viable Game
As a bit of fun, here’s a more-or-less complete list of all of the games that I have made reference… Read more Ludography
Here’s the video games that have had some impact on Gaslands…
As I steep myself in post-apocalyptic car combat, here’s the films that inspire me.
GASLANDS will be free for just 30 more days, due to some exciting & top secret developments…