Short post to announce the release, in the most recent beta rules, of the first alpha version of the Gaslands… Read more Alpha Campaign System
A Halloween Scenario for Gaslands In order to play this scenario, you’ll need the Gaslands playtest rules, which are yours… Read more Night Of The Living Dead
I got some really interesting feedback from a playtester recently.
“State” is a concept from computer science: In computer science, the state of a computer program is a technical term… Read more Game State
To keep me focussed, and to help resolve difficult design decisions down the line, I here present the Gasland design… Read more Design Principles
All good things need a clear vision. I have one for Gasland, but I wanted to write it down, so… Read more Vision Statement
As a kid, we played Warhammer Quest, Necromunda, Bloodbowl and Gorkamorka. We played these games more than the big battle… Read more Jump-Starting The XP System
Gaslands was initially written with much the same design principles as Axles And Alloys*: a madcap and explosive car chase… Read more The Campaign System
I have been high-fiving the 15-year-old me all week, ever since I signed the contracts with Osprey to publish my… Read more Gaslands to be published by OSPREY!
“I’d really like to do a sort of car combat game”, said my good friend John Brindley. We were stood… Read more Beginnings…